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Making decisions–especially complex ones–can be mentally exhausting. Psychologists call this decision fatigue, where the quality of decisions deteriorates as more choices are made throughout the day. By consciously choosing not to decide when unnecessary, individuals conserve mental energy for truly important matters. Additionally, this principle helps reduce anxiety. Often, people feel compelled to resolve uncertainty immediately, even when the situation does not demand urgency. Learning to sit with uncertainty and allowing things to unfold naturally can lead to more peaceful and mindful living. While Falkland’s Law is a useful guideline, it is not an excuse for indecision or procrastination. Some situations require immediate action, and waiting too long can have negative consequences. Therefore, it is essential to distinguish between: truly urgent decisions (e.g., responding to a medical emergency, addressing a critical business crisis); decisions that feel urgent but are not (e.g., responding to an email immediately, making a purchase under pressure); decisions that are best left for later (e.g., career changes, lifestyle adjustments, policy reforms). A good rule of thumb is to ask: “What will happen if I don’t decide right now?” If the answer is “nothing significant,” then Falkland’s Law suggests waiting until a decision is absolutely necessary.

Making decisions–especially complex ones–can be mentally exhausting. Psychologists call this decision fatigue, where the quality of decisions deteriorates as more choices are made throughout the day. By consciously choosing not to decide when unnecessary, individuals conserve mental energy for truly important matters. Additionally, this principle helps reduce anxiety. Often, people feel compelled to resolve uncertainty immediately, even when the situation does not demand urgency. Learning to sit with uncertainty and allowing things to unfold naturally can lead to more peaceful and mindful living. While Falkland’s Law is a useful guideline, it is not an excuse for indecision or procrastination. Some situations require immediate action, and waiting too long can have negative consequences. Therefore, it is essential to distinguish between: truly urgent decisions (e.g., responding to a medical emergency, addressing a critical business crisis); decisions that feel urgent but are not (e.g., responding to an email immediately, making a purchase under pressure); decisions that are best left for later (e.g., career changes, lifestyle adjustments, policy reforms). A good rule of thumb is to ask: “What will happen if I don’t decide right now?” If the answer is “nothing significant,” then Falkland’s Law suggests waiting until a decision is absolutely necessary.

From minor choices like what to wear to major life-altering decisions, we constantly engage in selecting between alternatives. However, not all decisions require immediate action. This is where Falkland's Law comes into play. The principle states: “When it is not necessary to make a decision, it is necessary not to make a decision.” This simple yet profound idea encourages patience and discretion, reminding us that sometimes, the best course of action is inaction. Falkland’s Law is named after Lucius Cary, the 2nd Viscount Falkland, an English nobleman and politician from the 17th century. Cary was known for his reluctance to engage in the English Civil War, believing that unnecessary conflict and rushed decisions often led to negative consequences. While not originally formulated as a formal rule, his mindset laid the foundation for what later became known as Falkland’s Law. This principle aligns with other philosophical ideas, such as Occam’s Razor, which suggests that the simplest explanation is often the correct one. However, Falkland’s Law specifically applies to decision-making, emphasizing that unnecessary decisions should be avoided. The key takeaway from Falkland’s Law is that many decisions we face are not urgent or even necessary. Rushing to decide when it is not required can lead to stress, wasted energy, and unintended consequences.

From minor choices like what to wear to major life-altering decisions, we constantly engage in selecting between alternatives. However, not all decisions require immediate action. This is where Falkland's Law comes into play. The principle states: “When it is not necessary to make a decision, it is necessary not to make a decision.” This simple yet profound idea encourages patience and discretion, reminding us that sometimes, the best course of action is inaction. Falkland’s Law is named after Lucius Cary, the 2nd Viscount Falkland, an English nobleman and politician from the 17th century. Cary was known for his reluctance to engage in the English Civil War, believing that unnecessary conflict and rushed decisions often led to negative consequences. While not originally formulated as a formal rule, his mindset laid the foundation for what later became known as Falkland’s Law. This principle aligns with other philosophical ideas, such as Occam’s Razor, which suggests that the simplest explanation is often the correct one. However, Falkland’s Law specifically applies to decision-making, emphasizing that unnecessary decisions should be avoided. The key takeaway from Falkland’s Law is that many decisions we face are not urgent or even necessary. Rushing to decide when it is not required can lead to stress, wasted energy, and unintended consequences.

Leaders are often pressured to make quick decisions. However, effective leaders understand that not all issues require immediate action. Taking time to gather more information, consult with experts, and let situations unfold can lead to better strategic choices.In corporate settings, unnecessary decisions can lead to inefficiency. By recognizing when a decision is not urgent, teams can focus on more critical issues. In personal relationships, impulsive decisions can lead to regret. Whether it’s responding to a heated argument or making a major life choice, sometimes stepping back and allowing emotions to settle can lead to a more thoughtful response. When faced with multiple options—such as career changes or big purchases—delaying the decision until more information is available can prevent costly mistakes. Governments and policymakers often make hasty decisions under public pressure. However, historical examples show that rushed policies can have unintended negative effects. Thoughtful deliberation and waiting for the right moment can lead to more effective governance. Many creative individuals and problem-solvers recognize that stepping away from an issue can lead to insights that might not arise under pressure. Sometimes, the best ideas emerge when the mind is at rest rather than actively forcing a solution.

Leaders are often pressured to make quick decisions. However, effective leaders understand that not all issues require immediate action. Taking time to gather more information, consult with experts, and let situations unfold can lead to better strategic choices.In corporate settings, unnecessary decisions can lead to inefficiency. By recognizing when a decision is not urgent, teams can focus on more critical issues. In personal relationships, impulsive decisions can lead to regret. Whether it’s responding to a heated argument or making a major life choice, sometimes stepping back and allowing emotions to settle can lead to a more thoughtful response. When faced with multiple options—such as career changes or big purchases—delaying the decision until more information is available can prevent costly mistakes. Governments and policymakers often make hasty decisions under public pressure. However, historical examples show that rushed policies can have unintended negative effects. Thoughtful deliberation and waiting for the right moment can lead to more effective governance. Many creative individuals and problem-solvers recognize that stepping away from an issue can lead to insights that might not arise under pressure. Sometimes, the best ideas emerge when the mind is at rest rather than actively forcing a solution.

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Falkland’s Law is a powerful principle

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Extending Falkland’s Law to the Digital Age — In today’s fast-paced digital world, Falkland’s Law is more relevant than ever. Social media, instant messaging, and email notifications create an illusion of urgency, pressuring individuals to respond immediately. However, not every message, post, or email requires an instant reply. Applying Falkland’s Law to digital communication can help reduce information overload and improve mental well-being. Moreover, the principle can be beneficial in digital marketing and consumer behavior. Companies often use tactics like limited-time offers to push consumers into making quick decisions. Recognizing these strategies and resisting impulsive purchases can lead to better financial decisions. Similarly, in project management and software development, avoiding unnecessary changes and allowing ideas to mature before implementing them can improve efficiency and innovation. By embracing Falkland’s Law in the digital space, individuals and businesses can foster a more thoughtful, intentional, and balanced approach to decision-making, ultimately leading to more sustainable and effective outcomes.

Extending Falkland’s Law to the Digital Age — In today’s fast-paced digital world, Falkland’s Law is more relevant than ever. Social media, instant messaging, and email notifications create an illusion of urgency, pressuring individuals to respond immediately. However, not every message, post, or email requires an instant reply. Applying Falkland’s Law to digital communication can help reduce information overload and improve mental well-being. Moreover, the principle can be beneficial in digital marketing and consumer behavior. Companies often use tactics like limited-time offers to push consumers into making quick decisions. Recognizing these strategies and resisting impulsive purchases can lead to better financial decisions. Similarly, in project management and software development, avoiding unnecessary changes and allowing ideas to mature before implementing them can improve efficiency and innovation. By embracing Falkland’s Law in the digital space, individuals and businesses can foster a more thoughtful, intentional, and balanced approach to decision-making, ultimately leading to more sustainable and effective outcomes.

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Rights

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Conway’s Law is an important principle in software engineering and system design, first proposed by computer programmer Melvin Conway in 1967. At its core, this means that the way a company or team communicates internally will inevitably be reflected in the systems, products, and software they create. Even if designers and engineers do not intend for this to happen, the influence of communication patterns is so strong that the resulting systems naturally mirror them. Melvin Conway first introduced this idea in a paper titled “How Do Committees Invent?” The paper was initially rejected by the Harvard Business Review, but it later gained recognition after being republished in Datamation magazine. His insights became widely recognized and were later popularized as “Conway’s Law” by computer scientist Fred Brooks in his classic book The Mythical Man-Month. Conway observed that large organizations often create complex systems that reflect their internal team structures. For example, a company with multiple independent teams working on different parts of a project will likely end up producing a system with distinct, separate modules.

Conway’s Law is an important principle in software engineering and system design, first proposed by computer programmer Melvin Conway in 1967. At its core, this means that the way a company or team communicates internally will inevitably be reflected in the systems, products, and software they create. Even if designers and engineers do not intend for this to happen, the influence of communication patterns is so strong that the resulting systems naturally mirror them. Melvin Conway first introduced this idea in a paper titled “How Do Committees Invent?” The paper was initially rejected by the Harvard Business Review, but it later gained recognition after being republished in Datamation magazine. His insights became widely recognized and were later popularized as “Conway’s Law” by computer scientist Fred Brooks in his classic book The Mythical Man-Month. Conway observed that large organizations often create complex systems that reflect their internal team structures. For example, a company with multiple independent teams working on different parts of a project will likely end up producing a system with distinct, separate modules.

This principle has profound implications, especially in software development and organizational design. Here are a few examples of how Conway’s Law manifests in real-world scenarios: if an organization has one team focused on frontend development and another on backend development, the resulting software will likely have a strong separation between the frontend and backend. Even if a more integrated design might be more efficient, the division of teams will influence the software’s architecture. Many modern software companies use microservices architecture, where applications are built as a collection of smaller, independent services. This approach often reflects how companies are structured—teams work on specific services that align with their responsibilities. Companies that adopt a microservices model often intentionally organize their teams to match the desired system architecture, a strategy known as the Inverse Conway Maneuver (more on this below). A large corporation with multiple departments, divisions, and isolated teams will likely produce complex, fragmented, or poorly integrated software systems.

This principle has profound implications, especially in software development and organizational design. Here are a few examples of how Conway’s Law manifests in real-world scenarios: if an organization has one team focused on frontend development and another on backend development, the resulting software will likely have a strong separation between the frontend and backend. Even if a more integrated design might be more efficient, the division of teams will influence the software’s architecture. Many modern software companies use microservices architecture, where applications are built as a collection of smaller, independent services. This approach often reflects how companies are structured—teams work on specific services that align with their responsibilities. Companies that adopt a microservices model often intentionally organize their teams to match the desired system architecture, a strategy known as the Inverse Conway Maneuver (more on this below). A large corporation with multiple departments, divisions, and isolated teams will likely produce complex, fragmented, or poorly integrated software systems.

This concept suggests that if organizations want to produce a particular type of system architecture, they should intentionally design their team structures to align with that goal. For instance, if a company wants to develop a highly modular, scalable system (such as a microservices-based platform), they should organize their teams to reflect this—assigning small, independent teams to work on specific services rather than maintaining a monolithic team structure. Conversely, if they aim to create a monolithic, unified product, they should ensure that teams communicate and collaborate more closely. Conway’s Law does not just apply to software development—it is relevant to business strategy, team management, and organizational structure as a whole. Companies that recognize its influence can make more informed decisions about how to structure teams, assign responsibilities, and improve internal communication. Whether in software engineering, hardware development, or even business operations, the way teams communicate and collaborate has a direct impact on the outcomes they produce.

This concept suggests that if organizations want to produce a particular type of system architecture, they should intentionally design their team structures to align with that goal. For instance, if a company wants to develop a highly modular, scalable system (such as a microservices-based platform), they should organize their teams to reflect this—assigning small, independent teams to work on specific services rather than maintaining a monolithic team structure. Conversely, if they aim to create a monolithic, unified product, they should ensure that teams communicate and collaborate more closely. Conway’s Law does not just apply to software development—it is relevant to business strategy, team management, and organizational structure as a whole. Companies that recognize its influence can make more informed decisions about how to structure teams, assign responsibilities, and improve internal communication. Whether in software engineering, hardware development, or even business operations, the way teams communicate and collaborate has a direct impact on the outcomes they produce.

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PRINCIPLES Software Architecture SCALABLE Policymaker

SYSTEMS Informations Consumer HARDWARE Digital Age

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Formulated by Melvin Conway in 1967, states: “Organizations which design systems are constrained to produce designs which are copies of the communication structures of these organizations.” This principle suggests that the structure of a system—whether software, hardware, or other complex designs—inevitably mirrors the communication patterns within the organization that created it. For example, if a company has separate teams dedicated to frontend and backend development, the resulting software will likely have a distinct separation between these components. Similarly, a large corporation with multiple, loosely connected departments may produce fragmented or poorly integrated systems. Conway's insight is particularly relevant in software engineering, where team dynamics, workflow silos, and collaboration methods can shape the architecture of digital products. Companies that wish to develop more streamlined, scalable, and maintainable systems should consider structuring their teams accordingly. Many modern software organizations embrace Conway’s Law by intentionally designing team structures that promote modular, flexible architectures, such as those seen in microservices-based applications. Understanding this law can help leaders optimize communication patterns, leading to more efficient and cohesive system designs.

Formulated by Melvin Conway in 1967, states: “Organizations which design systems are constrained to produce designs which are copies of the communication structures of these organizations.” This principle suggests that the structure of a system—whether software, hardware, or other complex designs—inevitably mirrors the communication patterns within the organization that created it. For example, if a company has separate teams dedicated to frontend and backend development, the resulting software will likely have a distinct separation between these components. Similarly, a large corporation with multiple, loosely connected departments may produce fragmented or poorly integrated systems. Conway's insight is particularly relevant in software engineering, where team dynamics, workflow silos, and collaboration methods can shape the architecture of digital products. Companies that wish to develop more streamlined, scalable, and maintainable systems should consider structuring their teams accordingly. Many modern software organizations embrace Conway’s Law by intentionally designing team structures that promote modular, flexible architectures, such as those seen in microservices-based applications. Understanding this law can help leaders optimize communication patterns, leading to more efficient and cohesive system designs.

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Quick

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Chess is a timeless strategy game played between two opponents on a checkered 8x8 board. Each player controls 16 pieces, which include a king, a queen, two rooks, two bishops, two knights, and eight pawns. The game always begins with White making the first move, after which players take turns moving one piece per turn. The objective is to checkmate the opponent’s king, meaning it is under attack with no way to escape. Each chess piece has its own movement rules. Understanding them is key to mastering the game. The pawn moves forward one square at a time, but on its first move, it can advance two squares. However, pawns capture diagonally rather than moving straight ahead. If a pawn reaches the other side of the board, it is promoted to any piece, usually a queen since it is the most powerful. The rook moves in straight lines either vertically or horizontally across the board. It can move as far as it wants in one direction, but it cannot jump over other pieces. The bishop moves diagonally across the board, again as far as possible in one move. Each bishop stays on the same color square for the entire game, meaning one bishop always moves on dark squares and the other on light. The knight has a unique movement pattern.

Chess is a timeless strategy game played between two opponents on a checkered 8x8 board. Each player controls 16 pieces, which include a king, a queen, two rooks, two bishops, two knights, and eight pawns. The game always begins with White making the first move, after which players take turns moving one piece per turn. The objective is to checkmate the opponent’s king, meaning it is under attack with no way to escape. Each chess piece has its own movement rules. Understanding them is key to mastering the game. The pawn moves forward one square at a time, but on its first move, it can advance two squares. However, pawns capture diagonally rather than moving straight ahead. If a pawn reaches the other side of the board, it is promoted to any piece, usually a queen since it is the most powerful. The rook moves in straight lines either vertically or horizontally across the board. It can move as far as it wants in one direction, but it cannot jump over other pieces. The bishop moves diagonally across the board, again as far as possible in one move. Each bishop stays on the same color square for the entire game, meaning one bishop always moves on dark squares and the other on light. The knight has a unique movement pattern.

The queen is the most powerful piece on the board because it combines the movement abilities of both the rook and the bishop. It can move any number of squares in any straight direction: horizontally, vertically, or diagonally. The king is the most important piece, but also one of the weakest in terms of movement. It moves one square in any direction. Since the game revolves around the king’s safety, it must be carefully protected at all times. Beyond the basic movements, chess includes a few special rules that add depth and complexity to the game. One such rule is castling, which is a defensive move involving the king and a rook. It allows the king to move two squares toward a rook while the rook jumps over the king to the other side. This move can only be played if neither the king nor the rook involved has moved before, there are no pieces between them, and the king is not in check or moving through check. Castling helps to safeguard the king and activate the rook for the middlegame. Another unique rule is en passant, which applies only to pawns. If a pawn moves two squares forward from its starting position and lands beside an opponent’s pawn, that opponent has the right to capture it as if it had moved only one square forward.

The queen is the most powerful piece on the board because it combines the movement abilities of both the rook and the bishop. It can move any number of squares in any straight direction: horizontally, vertically, or diagonally. The king is the most important piece, but also one of the weakest in terms of movement. It moves one square in any direction. Since the game revolves around the king’s safety, it must be carefully protected at all times. Beyond the basic movements, chess includes a few special rules that add depth and complexity to the game. One such rule is castling, which is a defensive move involving the king and a rook. It allows the king to move two squares toward a rook while the rook jumps over the king to the other side. This move can only be played if neither the king nor the rook involved has moved before, there are no pieces between them, and the king is not in check or moving through check. Castling helps to safeguard the king and activate the rook for the middlegame. Another unique rule is en passant, which applies only to pawns. If a pawn moves two squares forward from its starting position and lands beside an opponent’s pawn, that opponent has the right to capture it as if it had moved only one square forward.

The most common way to win a game of chess is by achieving checkmate, meaning the opponent’s king is under attack and has no way to escape. A king is in check when it is being attacked, but if there is a move that allows the king to escape, the game continues. If no such move exists, the game ends immediately in checkmate. However, games can also end in a draw in several ways. Besides stalemate, another common drawing situation is the 50-move rule, which states that if neither player has moved a pawn or captured a piece in 50 consecutive moves, the game is declared a draw. Another way to draw is by threefold repetition, where the same position appears on the board three times with the same possible moves. This rule prevents players from forcing endless repetitions. If neither player has enough material to checkmate (for example, if only kings are left on the board), the game is considered a draw due to insufficient material. Additionally, in tournament games, players can win or lose based on time control. In timed games, each player has a limited amount of time to make all their moves. If a player’s time runs out before making a move, they lose the game unless their opponent does not have enough pieces to checkmate, in which case the game is declared a draw.

The most common way to win a game of chess is by achieving checkmate, meaning the opponent’s king is under attack and has no way to escape. A king is in check when it is being attacked, but if there is a move that allows the king to escape, the game continues. If no such move exists, the game ends immediately in checkmate. However, games can also end in a draw in several ways. Besides stalemate, another common drawing situation is the 50-move rule, which states that if neither player has moved a pawn or captured a piece in 50 consecutive moves, the game is declared a draw. Another way to draw is by threefold repetition, where the same position appears on the board three times with the same possible moves. This rule prevents players from forcing endless repetitions. If neither player has enough material to checkmate (for example, if only kings are left on the board), the game is considered a draw due to insufficient material. Additionally, in tournament games, players can win or lose based on time control. In timed games, each player has a limited amount of time to make all their moves. If a player’s time runs out before making a move, they lose the game unless their opponent does not have enough pieces to checkmate, in which case the game is declared a draw.

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The Queen is the most powerful piece

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Chess is a game of strategy played between two opponents on an 8x8 board. Each player starts with 16 pieces: a king, a queen, two rooks, two bishops, two knights, and eight pawns. White always moves first, and players take turns making one move at a time. The goal? To checkmate your opponent’s king—meaning it’s trapped with no escape. Each piece moves in its own unique way. Pawns advance forward but capture diagonally, and if a pawn reaches the other side of the board, it gets promoted—often to a queen. Rooks glide in straight lines up and down or side to side, while bishops move diagonally. Knights have a special way of jumping in an "L" shape, making them tricky to predict. The queen is the most powerful, moving in any straight direction, and the king, though crucial, moves just one step at a time. There are also a few special rules. Castling lets the king move to safety while bringing a rook closer to the center. En passant is a rare rule that allows a pawn to capture another in a specific situation. And if a player has no legal moves but isn’t in check, the game ends in a draw due to stalemate. Games can end in different ways: checkmate, resignation, running out of time in timed matches, or even a draw under certain conditions. Chess is all about planning ahead, predicting your opponent’s moves, and setting clever traps!

Chess is a game of strategy played between two opponents on an 8x8 board. Each player starts with 16 pieces: a king, a queen, two rooks, two bishops, two knights, and eight pawns. White always moves first, and players take turns making one move at a time. The goal? To checkmate your opponent’s king—meaning it’s trapped with no escape. Each piece moves in its own unique way. Pawns advance forward but capture diagonally, and if a pawn reaches the other side of the board, it gets promoted—often to a queen. Rooks glide in straight lines up and down or side to side, while bishops move diagonally. Knights have a special way of jumping in an "L" shape, making them tricky to predict. The queen is the most powerful, moving in any straight direction, and the king, though crucial, moves just one step at a time. There are also a few special rules. Castling lets the king move to safety while bringing a rook closer to the center. En passant is a rare rule that allows a pawn to capture another in a specific situation. And if a player has no legal moves but isn’t in check, the game ends in a draw due to stalemate. Games can end in different ways: checkmate, resignation, running out of time in timed matches, or even a draw under certain conditions. Chess is all about planning ahead, predicting your opponent’s moves, and setting clever traps!

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Game

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Driving in the UK can be an exciting experience, but if you’re new to the country or just starting out as a driver, it’s essential to understand the rules of the road. The UK has some unique driving laws that might be different from what you’re used to, so let’s go over some key points to keep you safe and legal behind the wheel. First and foremost, if you’re coming from a country where people drive on the right, this might take some getting used to. In the UK, vehicles must drive on the left-hand side of the road. This means that roundabouts, junctions, and overtaking all work in the opposite direction compared to right-hand driving countries. Always remember: left is the way to go! Speed limits vary depending on the type of road and vehicle you’re driving. Wearing a seatbelt is mandatory for all passengers in a vehicle, regardless of where they are seated. If you’re traveling with children, they must be in a suitable car seat until they’re either 12 years old or 135cm tall—whichever comes first. Roundabouts are a common feature in the UK, and they can be tricky for newcomers.

Driving in the UK can be an exciting experience, but if you’re new to the country or just starting out as a driver, it’s essential to understand the rules of the road. The UK has some unique driving laws that might be different from what you’re used to, so let’s go over some key points to keep you safe and legal behind the wheel. First and foremost, if you’re coming from a country where people drive on the right, this might take some getting used to. In the UK, vehicles must drive on the left-hand side of the road. This means that roundabouts, junctions, and overtaking all work in the opposite direction compared to right-hand driving countries. Always remember: left is the way to go! Speed limits vary depending on the type of road and vehicle you’re driving. Wearing a seatbelt is mandatory for all passengers in a vehicle, regardless of where they are seated. If you’re traveling with children, they must be in a suitable car seat until they’re either 12 years old or 135cm tall—whichever comes first. Roundabouts are a common feature in the UK, and they can be tricky for newcomers.

The key rule is to give way to traffic on your right unless otherwise indicated by road signs or markings. When approaching a roundabout, make sure to indicate properly and choose the right lane for your exit. At junctions, always check road signs and markings. If there’s a “Give Way” sign, you must allow traffic on the main road to pass before proceeding. If there’s a stop sign, you must come to a complete stop before moving forward. Overtaking in the UK follows strict rules. Always overtake on the right-hand side unless you’re in slow-moving traffic on a multi-lane road, where overtaking on the left (known as “undertaking”) might be allowed in certain circumstances. Never overtake near bends, pedestrian crossings, or when visibility is poor. Traffic lights operate in the standard red-amber-green sequence. Unlike in some countries, there’s no right turn on red unless a specific sign permits it. Pedestrian crossings, like zebra crossings, give priority to pedestrians. If someone is waiting to cross at a zebra crossing, you must stop and allow them to walk across.

The key rule is to give way to traffic on your right unless otherwise indicated by road signs or markings. When approaching a roundabout, make sure to indicate properly and choose the right lane for your exit. At junctions, always check road signs and markings. If there’s a “Give Way” sign, you must allow traffic on the main road to pass before proceeding. If there’s a stop sign, you must come to a complete stop before moving forward. Overtaking in the UK follows strict rules. Always overtake on the right-hand side unless you’re in slow-moving traffic on a multi-lane road, where overtaking on the left (known as “undertaking”) might be allowed in certain circumstances. Never overtake near bends, pedestrian crossings, or when visibility is poor. Traffic lights operate in the standard red-amber-green sequence. Unlike in some countries, there’s no right turn on red unless a specific sign permits it. Pedestrian crossings, like zebra crossings, give priority to pedestrians. If someone is waiting to cross at a zebra crossing, you must stop and allow them to walk across.

Using a mobile phone while driving is strictly prohibited unless you have a hands-free system. Even touching your phone while stationary at traffic lights can result in a hefty fine and penalty points on your license. To avoid distractions, set up your GPS and music before you start driving. The UK has strict drink-driving laws, and the limits vary slightly between England, Wales, and Scotland. Generally, the legal alcohol limit is 80mg of alcohol per 100ml of blood in England and Wales, while in Scotland, it’s lower at 50mg per 100ml of blood. The safest option? Don’t drink and drive at all. Parking can be tricky in busy cities like London. Keep an eye out for signs indicating restricted parking zones. Motorways have specific rules to ensure safety. You’re not allowed to stop on a motorway unless it’s an emergency. Use the left lane for normal driving and the right lanes for overtaking only. Smart motorways also have variable speed limits, so always pay attention to overhead signs. If you hear or see an emergency vehicle with flashing lights, move out of the way safely.

Using a mobile phone while driving is strictly prohibited unless you have a hands-free system. Even touching your phone while stationary at traffic lights can result in a hefty fine and penalty points on your license. To avoid distractions, set up your GPS and music before you start driving. The UK has strict drink-driving laws, and the limits vary slightly between England, Wales, and Scotland. Generally, the legal alcohol limit is 80mg of alcohol per 100ml of blood in England and Wales, while in Scotland, it’s lower at 50mg per 100ml of blood. The safest option? Don’t drink and drive at all. Parking can be tricky in busy cities like London. Keep an eye out for signs indicating restricted parking zones. Motorways have specific rules to ensure safety. You’re not allowed to stop on a motorway unless it’s an emergency. Use the left lane for normal driving and the right lanes for overtaking only. Smart motorways also have variable speed limits, so always pay attention to overhead signs. If you hear or see an emergency vehicle with flashing lights, move out of the way safely.

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Always remember: left is the way to go!

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First, always drive on the left-hand side of the road. Speed limits vary: 70 mph on motorways, 60 mph on single carriageways, and 30 mph in built-up areas. Always check road signs. Seatbelts are mandatory, and children need car seats until they’re 12 years old or 135cm tall. Roundabouts require giving way to traffic on the right. When overtaking, do so on the right unless in slow-moving traffic. Traffic lights follow the red-amber-green sequence, and there’s no right turn on red unless signed. Pedestrian crossings require drivers to stop for people crossing. Using a mobile phone while driving is illegal unless hands-free. Drink driving limits are strict, with lower limits in Scotland. Parking on double yellow lines is prohibited, and red routes mean no stopping. On motorways, use the left lane unless overtaking, and always follow speed signs. Be aware of emergency vehicles and move aside safely. Learning these rules will keep you safe and legal on UK roads!

First, always drive on the left-hand side of the road. Speed limits vary: 70 mph on motorways, 60 mph on single carriageways, and 30 mph in built-up areas. Always check road signs. Seatbelts are mandatory, and children need car seats until they’re 12 years old or 135cm tall. Roundabouts require giving way to traffic on the right. When overtaking, do so on the right unless in slow-moving traffic. Traffic lights follow the red-amber-green sequence, and there’s no right turn on red unless signed. Pedestrian crossings require drivers to stop for people crossing. Using a mobile phone while driving is illegal unless hands-free. Drink driving limits are strict, with lower limits in Scotland. Parking on double yellow lines is prohibited, and red routes mean no stopping. On motorways, use the left lane unless overtaking, and always follow speed signs. Be aware of emergency vehicles and move aside safely. Learning these rules will keep you safe and legal on UK roads!

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Signs

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The term Galateo refers to the traditional rules of etiquette and good manners in Italian culture. It originates from the 16th-century treatise Il Galateo, overo de’ costumi by Giovanni Della Casa, an Italian writer and diplomat. The book was intended as a guide to polite behaviour in society and has since influenced social etiquette across Europe. Though times have changed, many of the principles outlined in the Galateo remain relevant today, reflecting respect, elegance, and courtesy in daily interactions. Giovanni Della Casa wrote Il Galateo as a collection of advice on proper conduct, addressing everything from conversation to table manners. The book was not meant to be a rigid set of rules but rather a practical guide to making social interactions more pleasant. Della Casa emphasized the importance of consideration for others, stressing that good manners are not about rigid formalities but about making people feel comfortable and respected. Over the centuries, the Galateo has evolved, adapting to cultural and societal changes. However, its core values—respect, politeness, and moderation—are still deeply embedded in Italian culture today.

The term Galateo refers to the traditional rules of etiquette and good manners in Italian culture. It originates from the 16th-century treatise Il Galateo, overo de’ costumi by Giovanni Della Casa, an Italian writer and diplomat. The book was intended as a guide to polite behaviour in society and has since influenced social etiquette across Europe. Though times have changed, many of the principles outlined in the Galateo remain relevant today, reflecting respect, elegance, and courtesy in daily interactions. Giovanni Della Casa wrote Il Galateo as a collection of advice on proper conduct, addressing everything from conversation to table manners. The book was not meant to be a rigid set of rules but rather a practical guide to making social interactions more pleasant. Della Casa emphasized the importance of consideration for others, stressing that good manners are not about rigid formalities but about making people feel comfortable and respected. Over the centuries, the Galateo has evolved, adapting to cultural and societal changes. However, its core values—respect, politeness, and moderation—are still deeply embedded in Italian culture today.

Speaking in a respectful tone, avoiding coarse language, and ensuring that conversations are engaging without being overbearing are fundamental aspects of good etiquette. Della Casa warned against excessive boasting, gossiping, or speaking too loudly, as these behaviors can make others uncomfortable. Communication should foster a sense of harmony and mutual respect, ensuring that all participants feel valued in a discussion. Dining is an essential part of Italian culture, and following proper etiquette at the table is crucial. The way one conducts oneself during a meal speaks volumes about respect for both the food and fellow diners. It is important to use utensils correctly, wait for everyone to be served before beginning to eat, and engage in pleasant conversation without dominating the discussion. Eating should be a refined experience, which means avoiding loud noises, not speaking with a full mouth, and refraining from placing elbows on the table. These small yet significant gestures contribute to a comfortable and enjoyable dining atmosphere. Italians place a strong emphasis on appearance and grooming as a form of respect toward others.

Speaking in a respectful tone, avoiding coarse language, and ensuring that conversations are engaging without being overbearing are fundamental aspects of good etiquette. Della Casa warned against excessive boasting, gossiping, or speaking too loudly, as these behaviors can make others uncomfortable. Communication should foster a sense of harmony and mutual respect, ensuring that all participants feel valued in a discussion. Dining is an essential part of Italian culture, and following proper etiquette at the table is crucial. The way one conducts oneself during a meal speaks volumes about respect for both the food and fellow diners. It is important to use utensils correctly, wait for everyone to be served before beginning to eat, and engage in pleasant conversation without dominating the discussion. Eating should be a refined experience, which means avoiding loud noises, not speaking with a full mouth, and refraining from placing elbows on the table. These small yet significant gestures contribute to a comfortable and enjoyable dining atmosphere. Italians place a strong emphasis on appearance and grooming as a form of respect toward others.

In professional environments, Italian business etiquette follows similar principles of respect and decorum. A firm yet warm handshake, appropriate attire, and polite conversation are essential in making a positive impression. The ability to listen attentively, engage in meaningful discussions, and respect hierarchical structures demonstrates an understanding of proper social conduct in the workplace. Though professional settings may require a more formal approach, the underlying values of politeness and consideration remain unchanged. At its core, Galateo is about fostering harmonious and respectful interactions. Whether in daily life, social gatherings, or professional environments, good manners help build positive relationships and create a more pleasant atmosphere for everyone. In a world where hurried lifestyles and digital distractions can sometimes lead to impersonal interactions, the principles of Galateo remind us of the importance of civility and kindness. Whether dining with friends, attending a formal event, or simply engaging in conversation, practicing Galateo can enhance social experiences and leave a lasting positive impression.

In professional environments, Italian business etiquette follows similar principles of respect and decorum. A firm yet warm handshake, appropriate attire, and polite conversation are essential in making a positive impression. The ability to listen attentively, engage in meaningful discussions, and respect hierarchical structures demonstrates an understanding of proper social conduct in the workplace. Though professional settings may require a more formal approach, the underlying values of politeness and consideration remain unchanged. At its core, Galateo is about fostering harmonious and respectful interactions. Whether in daily life, social gatherings, or professional environments, good manners help build positive relationships and create a more pleasant atmosphere for everyone. In a world where hurried lifestyles and digital distractions can sometimes lead to impersonal interactions, the principles of Galateo remind us of the importance of civility and kindness. Whether dining with friends, attending a formal event, or simply engaging in conversation, practicing Galateo can enhance social experiences and leave a lasting positive impression.

FT Regola Neue, Bold and Bold Italic

MANNERS Environment Politeness QUESTIONS Language

Professional BEHAVIOR Displays Awareness GESTURE

FT Regola Neue, Bold and Bold Italic

While Italians are known for their warmth and expressiveness, it is still important to respect personal boundaries. Maintaining a reasonable physical distance when speaking, avoiding intrusive questions, and being mindful of body language are all key elements of proper social conduct. Physical closeness may be a cultural norm in certain contexts, but it should always be approached with an awareness of the other person's comfort level. When visiting someone’s home, bringing a small gift such as flowers, wine, or pastries is considered a polite gesture. Expressing gratitude is essential, whether through a simple “Grazie” or a follow-up message to show appreciation. These small acts of courtesy reinforce the idea that etiquette is about making others feel valued and respected. Similarly, punctuality, while sometimes flexible in social settings, is crucial in formal or professional contexts. Arriving on time demonstrates thoughtfulness and a respect for other people’s schedules. Public behavior is another area where the Galateo plays an important role. Speaking at a moderate volume, avoiding excessive public displays of affection, and being considerate in shared spaces contribute to a more pleasant communal environment. Being mindful of one’s surroundings ensures that everyone can enjoy public spaces without unnecessary disruptions.

While Italians are known for their warmth and expressiveness, it is still important to respect personal boundaries. Maintaining a reasonable physical distance when speaking, avoiding intrusive questions, and being mindful of body language are all key elements of proper social conduct. Physical closeness may be a cultural norm in certain contexts, but it should always be approached with an awareness of the other person's comfort level. When visiting someone’s home, bringing a small gift such as flowers, wine, or pastries is considered a polite gesture. Expressing gratitude is essential, whether through a simple “Grazie” or a follow-up message to show appreciation. These small acts of courtesy reinforce the idea that etiquette is about making others feel valued and respected. Similarly, punctuality, while sometimes flexible in social settings, is crucial in formal or professional contexts. Arriving on time demonstrates thoughtfulness and a respect for other people’s schedules. Public behavior is another area where the Galateo plays an important role. Speaking at a moderate volume, avoiding excessive public displays of affection, and being considerate in shared spaces contribute to a more pleasant communal environment. Being mindful of one’s surroundings ensures that everyone can enjoy public spaces without unnecessary disruptions.

FT Regola Neue, Bold

Rules

FT Regola Neue, Heavy and Heavy Italic

Super Mario Bros. is one of the most legendary games ever created, a side-scrolling platformer that set the standard for adventure and challenge. The goal is simple: guide Mario through the Mushroom Kingdom to rescue Princess Toadstool from the villainous Bowser. Along the way, players must navigate a series of obstacles, battle enemies, and collect power-ups to enhance their abilities. Mario begins his journey as a small character, running and jumping his way through levels filled with platforms, gaps, pipes, and enemies. Jumping is the core mechanic of the game—it’s used to move between platforms, avoid hazards, and defeat enemies by stomping on them. But the journey isn’t just about jumping; players can also sprint to build momentum and perform longer jumps, which becomes crucial when navigating tricky gaps or avoiding enemies. Each level is structured with a starting point on the left and a goal on the right, typically marked by a flagpole at the end. To complete a level, Mario must reach this flagpole before time runs out. Running out of time, falling into a pit, or colliding with an enemy in his normal state will cost Mario a life.

Super Mario Bros. is one of the most legendary games ever created, a side-scrolling platformer that set the standard for adventure and challenge. The goal is simple: guide Mario through the Mushroom Kingdom to rescue Princess Toadstool from the villainous Bowser. Along the way, players must navigate a series of obstacles, battle enemies, and collect power-ups to enhance their abilities. Mario begins his journey as a small character, running and jumping his way through levels filled with platforms, gaps, pipes, and enemies. Jumping is the core mechanic of the game—it’s used to move between platforms, avoid hazards, and defeat enemies by stomping on them. But the journey isn’t just about jumping; players can also sprint to build momentum and perform longer jumps, which becomes crucial when navigating tricky gaps or avoiding enemies. Each level is structured with a starting point on the left and a goal on the right, typically marked by a flagpole at the end. To complete a level, Mario must reach this flagpole before time runs out. Running out of time, falling into a pit, or colliding with an enemy in his normal state will cost Mario a life.

However, the game offers chances to extend playtime through extra lives, which can be earned by collecting special 1-Up Mushrooms or gathering 100 coins. The world is filled with breakable blocks and mysterious question-mark blocks, some containing valuable items. Among the most helpful power-ups is the Super Mushroom, which transforms Mario into Super Mario, making him bigger and allowing him to break bricks. If he takes damage in this state, he shrinks back to his original form instead of losing a life immediately. Another game-changing item is the Fire Flower, which grants Mario the ability to throw fireballs, giving him a ranged attack against enemies. There’s also the Starman, which makes Mario temporarily invincible, allowing him to run through enemies without harm. Throughout the journey, Mario encounters a variety of enemies, each with different behaviors. Goombas are simple foes that can be defeated with a single stomp, while Koopa Troopas retreat into their shells when jumped on, allowing Mario to kick them as weapons. Some enemies, like Piranha Plants, emerge from pipes and require careful timing to avoid.

However, the game offers chances to extend playtime through extra lives, which can be earned by collecting special 1-Up Mushrooms or gathering 100 coins. The world is filled with breakable blocks and mysterious question-mark blocks, some containing valuable items. Among the most helpful power-ups is the Super Mushroom, which transforms Mario into Super Mario, making him bigger and allowing him to break bricks. If he takes damage in this state, he shrinks back to his original form instead of losing a life immediately. Another game-changing item is the Fire Flower, which grants Mario the ability to throw fireballs, giving him a ranged attack against enemies. There’s also the Starman, which makes Mario temporarily invincible, allowing him to run through enemies without harm. Throughout the journey, Mario encounters a variety of enemies, each with different behaviors. Goombas are simple foes that can be defeated with a single stomp, while Koopa Troopas retreat into their shells when jumped on, allowing Mario to kick them as weapons. Some enemies, like Piranha Plants, emerge from pipes and require careful timing to avoid.

Others, like the flying Lakitu, drop dangerous Spinies that Mario must dodge. Each world presents greater challenges, and by the time Mario reaches Bowser’s castle, enemies become trickier and obstacles more demanding. Beyond its straightforward levels, Super Mario Bros. hides secrets and shortcuts that reward curious players. Some blocks contain invisible power-ups, while hidden vines lead to coin-filled bonus areas. The most famous shortcuts are the warp zones, which allow players to skip entire sections of the game by entering specific hidden pipes. These secrets make replaying the game exciting, as there’s always something new to discover. For those playing with a friend, the game features a two-player mode where the second player controls Luigi. Players take turns, switching whenever one of them loses a life. This means both must play carefully, as running out of lives too quickly can end the game before reaching the final battle. Ultimately, Super Mario Bros. is a test of skill, memory, and timing. Success depends on mastering the controls, learning enemy patterns, and knowing when to take risks.

Others, like the flying Lakitu, drop dangerous Spinies that Mario must dodge. Each world presents greater challenges, and by the time Mario reaches Bowser’s castle, enemies become trickier and obstacles more demanding. Beyond its straightforward levels, Super Mario Bros. hides secrets and shortcuts that reward curious players. Some blocks contain invisible power-ups, while hidden vines lead to coin-filled bonus areas. The most famous shortcuts are the warp zones, which allow players to skip entire sections of the game by entering specific hidden pipes. These secrets make replaying the game exciting, as there’s always something new to discover. For those playing with a friend, the game features a two-player mode where the second player controls Luigi. Players take turns, switching whenever one of them loses a life. This means both must play carefully, as running out of lives too quickly can end the game before reaching the final battle. Ultimately, Super Mario Bros. is a test of skill, memory, and timing. Success depends on mastering the controls, learning enemy patterns, and knowing when to take risks.

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Power-ups help him along the way

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The objective is to reach the flagpole at the end of each level before time runs out while avoiding obstacles, defeating enemies, and collecting power-ups. Mario moves by running and jumping, using precise timing to dodge hazards and defeat enemies like Goombas and Koopas. Power-ups help him along the way: the Super Mushroom makes him bigger, the Fire Flower grants him fireball attacks, and the Starman provides temporary invincibility. Collecting 100 coins or finding 1-Up Mushrooms grants extra lives, crucial for surviving the increasingly difficult levels. Each world consists of four levels, including castle stages where Mario faces off against Bowser. If he falls into a pit, runs out of time, or gets hit without a power-up, he loses a life. Skilled players can discover hidden secrets, including warp zones that let them skip ahead. In two-player mode, Luigi takes turns with Mario, adding a competitive element. Mastering movement, timing, and strategy is key to victory. Whether discovering hidden paths or dodging enemies, the game’s simple yet challenging mechanics make it timeless fun!

The objective is to reach the flagpole at the end of each level before time runs out while avoiding obstacles, defeating enemies, and collecting power-ups. Mario moves by running and jumping, using precise timing to dodge hazards and defeat enemies like Goombas and Koopas. Power-ups help him along the way: the Super Mushroom makes him bigger, the Fire Flower grants him fireball attacks, and the Starman provides temporary invincibility. Collecting 100 coins or finding 1-Up Mushrooms grants extra lives, crucial for surviving the increasingly difficult levels. Each world consists of four levels, including castle stages where Mario faces off against Bowser. If he falls into a pit, runs out of time, or gets hit without a power-up, he loses a life. Skilled players can discover hidden secrets, including warp zones that let them skip ahead. In two-player mode, Luigi takes turns with Mario, adding a competitive element. Mastering movement, timing, and strategy is key to victory. Whether discovering hidden paths or dodging enemies, the game’s simple yet challenging mechanics make it timeless fun!

FT Regola Neue, Heavy

Bros.

Features
Stylistic set 01 (Alternate J) 

Jazzanova, DIJON

Stylistic set 02 (Alternate Q) 

Question, QUEUE

Stylistic set 03 (Single-storey a) 

Balancing

Stylistic set 04 (Alternate @) 

@formula.type

Stylistic set 05 (Circled numerals) 

A1 B2 C3 D4 E5

Stylistic set 06 (Black circled numerals) 

A1 B2 C3 D4 E5

Stylistic set 07 (Squared numerals) 

A1 B2 C3 D4 E5

Stylistic set 08 (Black squared numerals) 

A1 B2 C3 D4 E5

Case sensitive form

({[• STD, A + B

Tabular

150.315,10₩

Slashed Zero

1.000.500.75

Contextual alternates (arrows)

Entrance ->

Contextual alternates (Multiply)

100x120

Contextual alternates (account, care of, after sight)

a/c c/o a/s

Glyphset
Letters
A
A
B
B
C
C
D
D
E
E
F
F
G
G
H
H
I
I
J
J
K
K
L
L
M
M
N
N
O
O
P
P
Q
Q
R
R
S
S
T
T
U
U
V
V
W
W
X
X
Y
Y
Z
Z
a
a
b
b
c
c
d
d
e
e
f
f
g
g
h
h
i
i
j
j
k
k
l
l
m
m
n
n
o
o
p
p
q
q
r
r
s
s
t
t
u
u
v
v
w
w
x
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y
y
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Figures
0
0
1
1
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9
Punctuation
.
.
,
,
:
:
;
;
!
!
¡
¡
?
?
¿
¿
·
·
*
*
#
#
/
/
/
/
\
\
_
_
(
(
)
)
{
{
}
}
[
[
]
]
«
«
»
»
"
"
'
'
About FT Regola Neue

FT Regola Neue combines geometric shapes and grotesques to produce a friendly, contemporary style. It's a playful font that works well for both headlines and body text, blending elements from the 1920s and 1930s with the style of modern Neo-grotesque fonts. The family has six weights and their italic versions.

Information

Version: 2.000 Year(s): 2021 (Release), 2025 (Update) Designer: Piero Di Biase Spacing and kerning: iKern Mastering: Alberto Malossi Glyphs: 1066 Formats: otf, woff, woff2

OpenType

aalt (Access All Alternates) ccmp (Glyphs Composition/Decomposition) locl (Localized Forms) subs (Subscript) sinf (Scientific Inferiors) sups (Superscript) numr (Numerators) dnom (Denominators) frac (Fractions) ordn (Ordinals) pnum (Proportional Figures) tnum (Tabular Figures) case (Case Sensitive Forms) dlig (Discretional Ligatures) liga (Standard Ligatures) zero (Slashed Zero) calt (Contextual Alternates) salt (Stylistic Alternates) rlig (Required Ligatures)

Supported languages

Abkhazian, Acehnese, Adangme, Adyghe, Afrikaans, Akan, Albanian, Aleut, Angika, Apache, Western, Aragonese, Arapaho, Aromanian, Asturian, Asu, Avaric, Awadhi, Aymara, Azerbaijani, Bafia, Balinese, Bambara, Basque, Bemba, Bena, Bini, Bislama, Bosnian, Breton, Buginese, Cajun French, Catalan, Cebuano, Chamorro, Cheyenne, Chickasaw, Chiga, Chuukese, Colognian, Comorian, Cornish, Corsican, Croatian, Czech, Dakota, Danish, Dargwa, Dazaga, Dogrib, Duala, Dutch, Efik, Ekajuk, Embu, English, Esperanto, Estonian, Ewondo, Faroese, Fijian, Filipino, Finnish, Fon, French, Friulian, Fula, Ga, Galician, Ganda, German, Gilbertese, Gorontalo, Guarani, Gusii, Gwichʼin, Haitian Creole, Hausa, Hawaiian, Herero, Hiligaynon, Hungarian, Hupa, Iban, Ibibio, Icelandic, Ido, Igbo, Iloko, Inari Sami, Indonesian, Interlingua, Irish, Italian, Javanese, Jju, Jola-Fonyi, Kabardian, Kabuverdianu, Kachin, Kako, Kalaallisut, Kalenjin, Kalmyk, Kamba, Kanuri, Karachay-Balkar, Karelian, Khasi, Kikuyu, Kimbundu, Kinyarwanda, Klingon, Komi, Koro, Koyra Chiini, Koyraboro Senni, Kuanyama, Kumyk, Kurukh, Kwasio, Ladino, Lakota, Langi, Latin, Latvian, Lezghian, Limburgish, Lingala, Lithuanian, Lojban, Louisiana Creole, Lower Sorbian, Lozi, Luba-Katanga, Luba-Lulua, Lule Sami, Lunda, Luo, Luxembourgish, Luyia, Machame, Madurese, Magahi, Makasar, Makhuwa-Meetto, Makonde, Malagasy, Malay, Maltese, Manx, Māori, Mapuche, Mari, Marshallese, Masai, Mende, Meru, Metaʼ, Mi’kmaw, Minangkabau, Mirandese, Mizo, Mohawk, Moksha, Morisyen, Mossi, Mundang, Mvskoke, Nauru, Navajo, Ndonga, Neapolitan, Newari, Ngambay, Ngiemboon, Nias, Niuean, Nogai, North Ndebele, North Sámi, Northern Sotho, Norwegian Bokmål, Norwegian Nynorsk, Nyanja, Nyankole, Occitan, Oromo, Palauan, Pampanga, Pangasinan, Papiamento, Pite Sámi, Polish, Portuguese, Quechua, Rapanui, Rarotongan, Romanian, Romansh, Rombo, Rundi, Rwa, Samburu, Samoan, Sandawe, Sango, Sangu, Sardinian, Scots, Scottish Gaelic, Sena, Serbian, Shambala, Shan, Shona, Sicilian, Siksiká, Skolt Sami, Slovak, Slovenian, Soga, Somali, Soninke, South Ndebele, South Sámi, Southern Altai, Southern Sotho, Spanish, Sranan Tongo, Sukuma, Sundanese, Swahili, Swati, Swedish, Swiss German, Tahitian, Taita, Taroko, Tasawaq, Teso, Tetum, Timne, Tok Pisin, Tongan, Tsonga, Tswana, Tumbuka, Turkish, Turkmen, Tuvalu, Tuvinian, Tyap, Udmurt, Umbundu, Ume Sámi, Upper Sorbian, Uzbek, Vai, Vunjo, Walloon, Waray, Welsh, Wolastoqey, Wolof, Xhosa, Yangben, Yemba, Yoruba, Zarma, Zaza, Zulu, Zuni.

Unicode Ranges

Basic Latin Latin-1 Supplement Latin Extended A Latin Extended B IPA Extentions Spacing Modifier Letters Combining Diacritical Marks Greek Latin Extended Additional General Puntuaction Superscripts and Subscripts Currency Symbols Letterlike Symbols Number Forms Arrows Mathematical Operators Miscellaneous Technical Enclosed Alphanumerics Geometric Shapes Miscellaneous Symbols Dingbats